Simply put, it's a nice book and a nice game.
Now, I admit that I haven't read the books that the game is derived from and, on top of that, the game is a d20-based game. Some of you may wonder why I would back this project. Aside from the respect I have from Christina, the premise of the setting seemed interesting. The way I understood it, it's an End of Days campaign setting centered which takes place about a century in our future. Angelic and Demonic forces continue to wage their wars and most of the Earth's population have been wiped out. The survivors either fight alongside them or mind to their own affairs among the wastelands. Sounds cool... but with d20... how will it play?
Well, I prefer a Rules Lite style of play and, the reason why I set 3rd Edition aside was that I found a lot of it tedious and a general pain. It's also why I didn't get into Pathfinder either. They are both fine systems but, I preferred a game like C&C. But, when I was still invested in 3rd Edition D&D (actually 3.5), I did try and find solutions and alternatives to make my game run better. This led me to other efforts such as True20 (derived from Blue Rose) which did a lot of interesting things with the d20 based system that is the basis of 3rd Edition. True20 was a nice step forward which did away with certain established and accepted features that we recognize from D&D but I never felt it was enough and the True20 Player's Guide never did seem quite complete for me though I did enjoy it.
In some ways, the system in Rogue Mage feels like another step forward. Granted, I'm sure a lot of that is because of the setting material which is married to the system and aspects of the system were created especially for the setting. The book does a great job in summarizing how this game is different from other d20 based games (summarized on page 10 of the book), and a lot of these is why I wanted to back this product. I will summarize some of the key points here:
- No classes and no levels. You build your characters with a point buy system for *everything*. This also means that a character's build is based on skills and talents (like Feats as opposed to an archetype.
- This game strictly uses the 20-sized die (which kind of makes me sad but the game is better for it)
- No bloody attacks of opportunity and you can forget the necessity of a combat grid.
- The game uses a wound track instead of hitpoints
- Attacks are also based on skills since there are no levels
- Character advancement is achieved by earning more character points
As for the book itself, the hardcover edition of the book is nice and totals about 240 pages. It's got black and white interiors and various nice pieces of art -- some by Peter Bradley, the principal artist for Troll Lord Games. As a rulebook, it is clear and concise, but thankfully, there is also fiction scattered throughout the book and fans of Faith Hunter's work who want more from the world of Rogue Mage won't be disappointed. The price for the hardback has a MSRP of $39.99 though I have no idea what the pricing is for the softcover versions of the rulebooks. These are not commercially available (yet) but the PDF version of the book is a mere $9.99 which can be purchased from RPG Now! or direct from Misfit Studios HERE.
In the meantime, not only do I have more reading to do with the PHB, but I also have the Rogue Mage trilogy to read as well!