What I'm Backing on Kickstarter:

What I'm Backing on Kickstarter:
After Winter Dark Campaign Setting

Sunday, April 8, 2012

Weekend R&R: Empire of the Petal Throne

With the passing of Professor MAR Barker, about a few weeks ago (March 16 to be exact), I decided to correct a serious omission in my gaming collection. I decided to track down and order a copy of "Empire of the Petal Throne".  Unlike the Wilderlands created by the Judges Guild, the writings of Barker and his world of Tekumel was something I was aware of for many years.  EPT was something I knew about and, admittedly knew very little about all at once.  I knew about aspects of the rich history and culture and the language he created for his world but, for whatever reason, I tended to forget about the fact that it takes place thousands of years in our future on a different planet.  In the end, I hadn't made acquiring it much of a priority because of relative scarcity of the material and because it seemed a bit too exotic based on my limited exposure to it.  It wasn't something I could readily find at my local hobby shop and, unless I wanted to try and track down a used copy online, it probably wasn't going to happen.  Interestingly enough, it wasn't till about 5 years ago when I started to actively search out older, OOP gaming books online to pick up things I hadn't gotten when I had the chance years prior.

But that was then and this is now.  Around 5 years ago, not only did I occasionally utilize eBay to pick up a few things, but I often came into contact with other gaming enthusiasts and found Noble Knight Games.  A couple weeks ago, it just so happened that I had a $20 gift certificate for NKG and I decided to put it to good use.  Of course, I had to do a bit more research on the subject.  I did know someone who had some EPT material which is where I got my first taste years ago but I didn't know what was what and, the simple fact is that there were many different EPT printings and offerings since TSR published the initial print run in 1975.  I was also not sure which version I had even seen all those years ago but I knew I wanted something 'like it'.  Thankfully, I had the internet to help.  In particular, I found the Tekumel site to be invaluable to narrow down what I wanted.  You can check this little resource out HERE.

After checking out the differences and doing other internet searches, I was able to determine that the version I wanted really would love to own was the original TSR box set.  The cover / box art alone is just beautiful.  Reality of course meant different options.  This was *not* the version I had seen and reality of tracking down one of these sets without costing me a fortune made it clear that I needed to keep looking.  I did quickly find out what version I believe I had looked through all those years ago and I believe it was the Gamescience reprints.  I guess that's the thing though, I picked up the Different Worlds reprint of EPT since it was not too expensive and the texts were essentially all reprints of the same ruleset.  After the Different Worlds printing, there was also the Tita's House of Games reprint and my understanding is there are little to no differences with all these different versions.  Now I should point out that the Tita's House of Games material was cheaper *but* having never dealt with them directly nor seeing any updates beyond 2009, I was a bit concerned.  Plus, having shopped at NKG many times before and having a gift certificate, I had enough motivation to not be bothered much by the higher price for the older printing.

What I really like about EPT, flipping through it now as I did years ago, was the D&D angle.  While EPT was billed as it's own game, it is so close to the original D&D pedigree that using it for what I currently play (C&C) would be a synch.  The beauty of EPT is, of course, the setting -- the mechanics are secondary and, being that I am so familiar with D&D type mechanics, it becomes second nature to pick up and use.  Now, while I said 'D&D type', that doesn't mean it's D&D.  If it was D&D, it could have potentially because one of the D&D sourcebooks alongside Greyhawk and Blackmoor.  Instead, it is a system which is clearly derived from D&D -- 6 attributes (Strength, Intelligence, Constitution, Psychic, Dexterity, and Comeliness) using a percentile system.  What's interesting is the skill system that the game also has in place.  Other aspects of the game such as hitdice and armor class are there as well making the game really familiar to D&D veterans.  This is the EPT I wanted and thankfully, if you find it (regardless of the printing) this is what you will get.

Now a few weeks ago, I mentioned Space 1889 and the impact that John Carter has had as far as inspiration is concerned.  Empire of the Petal Throne just continues to fuel it.  Now that I take the time to read the book, I really think I need to get some more and have some fun exploring this exotic setting!

While a used copy might be pricier than one would like, the Tita's House of Games seems to retail around $25.00 if you can find it, or order it from the source, or just wait for Noble Knight Games to carry it once more.  The better bet in my mind is to get the PDF version at $11.00 off of RPG Now! (Drivethru) and print and bind it yourself if need be.

M

Happy Easter !!


I came across this pic and I couldn't resist.  :)

The days leading up to Easter Weekend has been busy for me since my regular 9-5 involves me working in the payroll department of a Temp Agency and Good Friday meant a shortened work week for the same sort of work load.  Aside from regular commitments with family and friends, today is also my wife's birthday!

My regular Weekend R&R post might not happen today and, if it doesn't, it will be up the next day or so.

In any event, to all my readers (and the wife)... enjoy the day and thanks for reading!

M

Wednesday, April 4, 2012

A Return to Shadowrun

Of the various games I've played in over the years (yet never ran) was FASA's Shadowrun.  People I've met either loved it or hated it and I think part of the reason was the magic meets (future) tech angle.  A bastard-child of D&D and Cyberpunk so-to-speak.  Like MERP, it was someone else who introduced me to the game.  Actually, it was the same guy who had introduced me to MERP a year or two before.  D&D was never his 'main' game but I digress.  While I first made a character, I did so with some reservations.  It's probably a good thing I didn't invest too much time in the character as his death was swift.

The experience wasn't in vein since it did give me a better feel for the system and, not wanting to get too attached, I named him the Punisher and drew some of the inspiration from the Marvel character.  The idea was the character was influenced by the old comic book and was ex-Lonestar.  I just didn't think he'd live that long.  Well I was mistaken but had a blast playing a cybered up weapons guy.  A few years after the character was effectively shelved, another friend decided to run a campaign and out of 'retirement' he came.  Lots of fun given that this was during the phase where TSR and AD&D took a break from one another in the mid-90's.

But that was years ago... over 15 now.  Lot's of changes happened to Shadowrun over the years.  When I played, 2nd Edition was the latest and greatest (though very close to 1st).  FASA is now long gone and the IP has changed hands and a few more editions have come (and gone).  And while I have some of the older books, the likelihood that I run such a campaign is extremely slim.

Why do I bring it up?  Only because my last hope to even play lies in a new Kickstarter for a turn-based RPG for the PC by one of the original creators of the game!!  If you have fond memories for one reason or another but know that running a pen and paper Shadowrun campaign just isn't your foreseeable future, you can check out the Kickstarter HERE.

M

Monday, April 2, 2012

Weekend R&R: Middle Earth Role Playing

One of the first RPGs that I was exposed to after my introduction to AD&D was Middle Earth Role Playing. I was reminded of it a few days ago given the games connection to Role Master and the multitude of tables the game supplied -- notably the critical hits and fumbles. It was the subject of the DCC RPG and its own many and various tables which drew comparison to Role Master while chatting with a few fellow gamers the other night. I confess that I never got into Role Master proper but I did get the Role Master Express book when it was released a couple of years back due to the many comparisons some fans made between MERP and this streamlined version.

However, many years ago, someone I had just met made offer to run a campaign with MERP which I agreed to play in. It was just so different compared to the only other RPG I had played and, to top it all, I had yet to read any of the books. My only exposure to the Lord of the Rings was the animated cartoons I had seen as a child. My first character I created for the game was a hobbit and vaguely remembered playing him as I would a thief. I also remembering not being too cautious when playing the character. In fact I decided to go sliding down a shaft but the character stopped a bit too abruptly -- the character ended up with a broken arm. The thing I remember fondly about that? My character ended up with a freakin' broken arm!! That stuff didn't happen in D&D... I mean, the MERP rulebook had rules and tables for that and everything! Not a big deal now by any means but back then, the fact that it was so different to what I got used to was what was so exciting about.

As a system though, having never tried to run any MERP or RM, I did enjoy playing it. It don't remember it being overly complicated but it did necessitate much consultation. Of course, a good set of handouts or GM screen could easily cut down on the problems of running such a game by constantly referring to the book. In that regard, MERP and RMX have fewer tables I believe making it less of a problem to play. I genuinely liked it though but having read through the books a couple of years after I played certainly put the game in a slightly different perspective. It certainly didn't make me appreciate the game any less though. For those curious, the game runs on percentile system and may remind some of the older Runequest material.

Now, I know it isn't everyone's cup of tea -- I've heard alternate names calling the game 'Chart Master' instead of Role Master and for good reason but that won't necessarily make such a game unplayable much like the new DCC RPG will certainly be played despite having a few extra tables. In the end, it's about rolling dice and having some fun. :)

At this point though, Iron Crown Enterprises who is responsible for putting out the Role Master material is still undergoing a period of chaos. Naturally, it lost the Tolkien license years ago so trying to acquire MERP is practically impossible save for used sources. The good news is that it's not too expensive. A first edition rulebook for MERP will run around $15 and up though it is the second printing which seems to be the one sought after coming closer to the $20 - $25 range if you look at Noble Knight Games. The Second Edition of the rulebook is about the same. Sadly, trying to acquire Role Master Express is near impossible unless you are willing to pay the price. What was once something between $5 and $10 (new) about 3 years ago seems to go for around $30 for a used copy. Due to some legal difficulties regarding IP, Role Master Express is no longer available. The only option remaining would be to opt for what is termed Role Master Classic which Role Master Express was to serve as an introduction for anyway. At the moment, the only material readily available (aside from the second hand market) is via PDF though the regular channels (RPGNow) though POD is supposed to be coming soon.

There is a nice legacy to the system but I don't think it will ever be what it once was and used copies are just not getting any cheaper. Hopefully, it will get turned around somewhat so that people can take a look at the system once again and judge it on its own merits.

M

Sunday, April 1, 2012

Busier Weekend Than Usual

Well, today was a good and productive day. I try not to do too much on my weekends and reserve that mainly as 'me time' and this is also when I'll see friends and family. Instead I've decided to stay closer to home but did end up spending chunks of my day on the phone. When I wasn't on the phone, I managed to:

  • Do some general maintenance on the computer and sorted through material.
  • Update the software I use for Arcana Creations; namely what I use for layout and check out the changes from previous versions.
  • Do some editing and layout work for 'Hide In Plain Sight'.
  • Sorted out the design for the new logo for the upcoming products Arcana Creations will be releasing.
  • Revisited the pages the BETA rules for the DCC RPG (and caved and pre-ordered it)
  • Finally started putting my thoughts together for tomorrow's "Weekend R&R" post.

Also had a chance to have some coffee this afternoon with a good friend. It was a day and now it's time for bed.

M