One of the first RPGs that I was exposed to after my introduction to AD&D was Middle Earth Role Playing. I was reminded of it a few days ago given the games connection to Role Master and the multitude of tables the game supplied -- notably the critical hits and fumbles. It was the subject of the DCC RPG and its own many and various tables which drew comparison to Role Master while chatting with a few fellow gamers the other night. I confess that I never got into Role Master proper but I did get the Role Master Express book when it was released a couple of years back due to the many comparisons some fans made between MERP and this streamlined version.
However, many years ago, someone I had just met made offer to run a campaign with MERP which I agreed to play in. It was just so different compared to the only other RPG I had played and, to top it all, I had yet to read any of the books. My only exposure to the Lord of the Rings was the animated cartoons I had seen as a child. My first character I created for the game was a hobbit and vaguely remembered playing him as I would a thief. I also remembering not being too cautious when playing the character. In fact I decided to go sliding down a shaft but the character stopped a bit too abruptly -- the character ended up with a broken arm. The thing I remember fondly about that? My character ended up with a freakin' broken arm!! That stuff didn't happen in D&D... I mean, the MERP rulebook had rules and tables for that and everything! Not a big deal now by any means but back then, the fact that it was so different to what I got used to was what was so exciting about.
As a system though, having never tried to run any MERP or RM, I did enjoy playing it. It don't remember it being overly complicated but it did necessitate much consultation. Of course, a good set of handouts or GM screen could easily cut down on the problems of running such a game by constantly referring to the book. In that regard, MERP and RMX have fewer tables I believe making it less of a problem to play. I genuinely liked it though but having read through the books a couple of years after I played certainly put the game in a slightly different perspective. It certainly didn't make me appreciate the game any less though. For those curious, the game runs on percentile system and may remind some of the older Runequest material.
Now, I know it isn't everyone's cup of tea -- I've heard alternate names calling the game 'Chart Master' instead of Role Master and for good reason but that won't necessarily make such a game unplayable much like the new DCC RPG will certainly be played despite having a few extra tables. In the end, it's about rolling dice and having some fun. :)
At this point though, Iron Crown Enterprises who is responsible for putting out the Role Master material is still undergoing a period of chaos. Naturally, it lost the Tolkien license years ago so trying to acquire MERP is practically impossible save for used sources. The good news is that it's not too expensive. A first edition rulebook for MERP will run around $15 and up though it is the second printing which seems to be the one sought after coming closer to the $20 - $25 range if you look at Noble Knight Games. The Second Edition of the rulebook is about the same. Sadly, trying to acquire Role Master Express is near impossible unless you are willing to pay the price. What was once something between $5 and $10 (new) about 3 years ago seems to go for around $30 for a used copy. Due to some legal difficulties regarding IP, Role Master Express is no longer available. The only option remaining would be to opt for what is termed Role Master Classic which Role Master Express was to serve as an introduction for anyway. At the moment, the only material readily available (aside from the second hand market) is via PDF though the regular channels (RPGNow) though POD is supposed to be coming soon.
There is a nice legacy to the system but I don't think it will ever be what it once was and used copies are just not getting any cheaper. Hopefully, it will get turned around somewhat so that people can take a look at the system once again and judge it on its own merits.
M
Pat,
ReplyDeleteGreat post on MERP. D&D Basic and AD&D were the RPGs of my youth, along with Twilight: 2000. But MERP did make an appearence. I had a friend who owned it and we played it a few times, I eventually bought the game off him (along with the Greyhawk boxed set - both now lost to the sands of time). What really grabbed me about MERP, was of course the setting, as I had read the LOTR series, seen the Rankin-Bass Hobbit cartoon, along their Return of the King TV special and the movie version of the Fellowship (the half animation one). Your comment about the broken arm, was spot on as this is how I felt about the critical hits table. I had never seen anything like that.
As far as the mechanics, I don't remember any of the specifics, just looking up the criticals and that you could play an Uruk-hai (which I did). Fast forward a few years, now we have Rolemaster Express (RMX). It was the first Fantasy RPG that my wife and I played together. I picked up several copies of the game, the GM Screen and even got a felt cover hardback that ICE was offering of the game for her as a gift. But dude, the presentation of material in that thing was...well...sub-par. I really, really wanted to like it as I'm all about trying out new systems, etc. And I thought this would bring back those MERP memories. The mechanics were nothing like I remember and the way they wrote RMX made it a chore to understand.
As a lark, I started a while back a complete edit of the thing on the Dragons Landing Inn forums. I really think with some updates RMX can be awesome. A lot of it is simply naming conventions, consistancy, and placement. The thing is, if they'd simply used the Rolemaster Classic Template (which IDs each chart/table and paragraph) that would have made a huge difference. It just boggles my mind on how far apart in quality editing that RMX and RMC are.
I do hope that Tolkien enterprises will allow at some point MERP To show up as a PDF, as I think there is a market for it. I mean look at Traveller. Far Future Enterprises holds the liscense, reprints a lot of the stuff in softcover, but also sells CD-ROMs of the complete GDW catalog for each game (Twilight:2000, Traveler 2300/2300AD, Dark Conspirarcy). At the same time, FFE is allowing Mongoose to produce their own updated version of Traveller along side the legacy products.
Thanks for the reply... It's always hard to look back since things never seem to be the way one remembers them. I was fortunate with RMX in that I was able to get it inexpensively when it came out. I was luckier still to track down (once again) a copy of MERP (1st print / 1st edition) about a year or so ago. While I maintain that RMX is the 'closest' to what MERP was, I don't think it could ever match up as far as presentation goes. When I was looking through RMX initially it had already been many years since I last went through MERP. RMX was nifty enough and did remind me enough of it to make it stand out as a possible alternative. I think some of the PDF add-ons (RMX Additions I believe they were called) which were subsequently released helped.
ReplyDeleteGiven a choice between Role Master Classic and RMX though, I'd probably still go with RMX as a 'lighter' version. For me, a perfect version would be something in RMX and the system as presented in MERP.
That said, why is RMX a mess? Quite simply, RMX looks like someone distilled other versions of Role Master to create it. The person who had the license at the time was solely responsible for it though which is why it is also no longer available.
Aside from the RMX PDFs, I only ever got the screen for it. The MERP stuff I scored was part of a lot I was VERY happy to find and have three source books along with the beat-up box set and contents of the 1st ed. game. You can probably find better deals on ebay than what's available at NKG but it could be that full RMC is the best option available aside from used MERP books.