With less than a
week to go, the Kickstarter campaign for 'Codex Nordica' is already a
great success. Castles & Crusades fans seem eager for this
book and last year's 'Codex Celtarm' was very well received. I had a chance to ask Steve Chenault of Troll Lord Games a few questions about the project and the fundraising efforts.
Me: For those of us who play C&C but haven't committed to this book
and missed out on the last one, could you tell us what this book
brings to the gaming table for players and game masters alike?
Steve: Codex Nordica
brings the Vikings home! This book is chock full of information on
the myths and practices of the Norseman…how they lived and what
they believed. But what’s really cool about it is that Brian wove
those myths into a gaming fabric. In Nordica, there is the whole
outline of the myths with new spells woven into a new class, the
Seidkona, which ties into the Odin’s Runes stretch level we hit
some weeks ago. He’s also put in a score of new monsters direct
from the Viking myths.
This book isn’t
just a simple regurgitation of the Viking myths. That’s been done
again and again. The joy here, in the Codex Nordica, is that the game
is woven together with the myths so that you walk away with a really
authentic Viking, in sound, belief, in their mannerism. Nordica does
exactly what I hoped it would, it makes role playing Vikings
feel….Viking.
Me: Some gamers,
myself included, have made mention that these books are a bit
reminiscent of TSR's old Historical Reference series of sourcebooks
published in their Second Edition era. In many other ways, the
'Codex Celtarum' is very different as well. Are you following
a similar approach with the 'Codex Nordica' and did the old
Historical Reference books influence this work at all?
Steve: No these books
came from an idea I had back in 2001 that tied in with my own Codex
of Erde (soon to be Codex of Aihrde). In Aihrde there is a fixed
mythos, however, part of that mythos is that the various peoples call
the gods by different names, the Greeks might call him Zeus, but the
Northmen might call him Odin. In Aihrde I stay away from making that
concept concrete however, leaving up to the end user, because I know
how much gamers like to tinker.
So the idea
came to me to create a line of books that explore the history and
myths of various peoples, bring out their concepts of sorcery and
magic, monsters and so forth and so on so that the users could take
what they needed and use in Aihrde or in their own homebrew.
It tied in
nicely with my historical background (I have an MA in History and was
working on my PhD in those long ago days). But the series fell apart
for various reasons and sat quiet for some time.
Until Peter
Bradley, our main artist, introduced me to Brian Young, and he
already had written such a book on the Celts, I though, well holy
stars, this is a done deal.
Me: Steve, If my
memory serves correctly, you have studied history extensively and
have earned both a Bachelor's degree and a Master's degree in
History. Are there periods in history you prefer and have any
of your studies been an influence on these projects?
Steve: My area of
study was Europe, 1870-1921, specifically the Austro-Hungarian
Empire. This structure spans some 600 years of European history,
surviving through a long series of social and cultural changes,
largely intact. When you read about the Habsburgs, the ruling family,
you can’t help but pick up a deep sense of history, of time.
That more than anything has influenced the direction our products take. This is one reason I was delighted when I read Young’s first manuscript and he had the history of the peoples already in the book. You can’t separate the belief in something from the culture that spawned that belief. If you do, it becomes a hollow echo of what it was and is never as true as you want it to be.
Me: There are a lot of
things being offered in this Kickstarter with more added as stretch
goals continued to be met. The $49 level is, by far, the most
popular option. The book, multiple modules, a poster was great
for starters but the wooden runes represent a VERY nice touch.
Yet the stretch goal at $18,000 may well be the crown jewel of these
stretch goal rewards -- the 'Kings Table' game (aka Hnefatafl).
Could you tell us a bit more about that game?
Steve:Davis has
wanted to shift us into board games for years and we actually started
putting this game together last year, but it was derailed for one
reason or the other. But when we were discussing the kickstarter last
month it seemed the absolutely perfect time to get this out, the
funding would be there, Peter has made the pieces and we have good
contacts in that field. It all just seemed to fall together.
It is a stretch
on this, not sure we’ll make it, but if we do it’ll be a real
shift for TLG, as big as the upcoming Storytellers Thesaurus.
Me: While a great
success, the funding seems to have slowed past the $12,000 mark.
You've made a call to the fans and backers for suggestions as to what
else could be offered and what other types of tiers could be
created. How has the response been the response so far?
Steve: I would say the
responses that were posted were great. Its really easy to get caught
up on our end, focused on this or that. Especially me and Tim. We are
very, very book oriented and we sometimes don’t think beyond the
leather and paper. Having other people jump in helps shake us out of
our rut!
Me: Recently, you've
mentioned a desire to continue doing several other books much like
what was done with the Celts and the Norse. Is there one in
particular you would like to tackle next?
Steve: Codex Germania
is already on my desk waiting for a slot at the editors. Brian has
begun work on the Codex Slavica…that’s not the right title. So
yes, we have more coming.
Me: For those gamers
who may not be regular Castles & Crusades fans but do play other
similar games, would 'Codex Nordica' be hard to adapt?
Steve: Not at all. C&C
is based on the OGL and Dungeons & Dragons. I can’t image any
problems with adapting this material to that game or Pathfinder. I
think if you moved it to AD&D you would have to change the AC of
the monsters, but that is it.
Me: Is there anything
else you would like to share with the readers with 'Codex Nordica'?
Steve: I have to say
I’m more excited about this series than anything else we’ve done
recently…well except for the Codex of Aihrde…as it combines two
of my favorite things, gaming and history. If we could figure out how
to include smokes and beer I’d be over the top.
Not only do
these books establish these myths as perfect gaming tools, but they
flesh it out with the story behind them, making a really exceptional
book.
Happy Gaming!
M
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